if(_root.Falaise.hitTest(_root.Meg._x,_root.Meg._y,true) and key.isDown(key.SPACE) and !key.isDown(key.Left) and !key.isDown(key.Right) and !key.isDown(key.Up) and !key.isDown(key.Down))
if(_root.CacheVersEntree.hitTest(_root.Meg._x,_root.Meg._y,true) and eval("/Variables:AmbacleCreer") != true)
{
set("/Variables:From","Grotte");
gotoAndStop("EntreeCaverneInit");
play();
}
if(_root.CachePierrePaguet.hitTest(_root.Meg._x,_root.Meg._y,true) and key.isDown(key.SPACE) and eval("/Variables:AmbacleCreer") != true and eval("/Variables:ObjetSelect") == 5)
{
set("/Variables:AmbacleCreer",true);
tellTarget("/Animatiques")
{
gotoAndStop("CreerAmbacle");
}
}
if(key.isDown(key.SPACE) and eval("/Variables:FlareTire") != true and eval("/Variables:ObjetSelect") == 6)
{
set("/Variables:FlareTire",true);
tellTarget("/Animatiques")
{
gotoAndStop("TireFlare");
}
tellTarget("_root.ChauveS")
{
gotoAndStop(2);
}
}
if(_root.CacheCoulee1.hitTest(_root.Meg._x,_root.Meg._y,true) and key.isDown(key.SPACE) and eval("/Variables:Coulee1") != true and eval("/Variables:AmbacleCreer") == true)
{
set("/Variables:Coulee1",true);
if(eval("/Variables:Niveau") != 1)
{
set("/Variables:Niveau",1);
tellTarget("/Niveau")
{
gotoAndStop("Niveau1Monte");
play();
}
}
else
{
tellTarget("/Niveau")
{
gotoAndStop("Niveau2Monte");
play();
}
}
tellTarget("_root.Coulee1")
{
gotoAndStop(2);
}
tellTarget("/Animatiques")
{
gotoAndStop("Coulee1");
}
}
if(_root.CacheCoulee2.hitTest(_root.Meg._x,_root.Meg._y,true) and key.isDown(key.SPACE) and eval("/Variables:Coulee2") != true and eval("/Variables:AmbacleCreer") == true)
{
set("/Variables:Coulee2",true);
if(eval("/Variables:Niveau") != 1)
{
set("/Variables:Niveau",1);
tellTarget("/Niveau")
{
gotoAndStop("Niveau1Monte");
play();
}
}
else
{
tellTarget("/Niveau")
{
gotoAndStop("Niveau2Monte");
play();
}
}
tellTarget("_root.Coulee2")
{
gotoAndStop(2);
}
tellTarget("/Animatiques")
{
gotoAndStop("Coulee2");
}
}
if(!Key.isDown(Key.Down) and !Key.isDown(Key.Right) and !Key.isDown(Key.Left) and !Key.isDown(Key.Up) and Idle == false)
{
Idle = true;
tellTarget("_root.Meg/Obj")
{
gotoAndStop("Idle");
play();
}
}
if(Key.isDown(Key.SHIFT))
{
set("/Variables:Run",true);
}
else
{
set("/Variables:Run",false);
}
if(Key.isDown(Key.RIGHT) and !Key.isDown(Key.UP) and !Key.isDown(Key.DOWN))